Hovering the mouse cursor over the icon displays the hold duration if applicable. Icons encased in square brackets require the respective button(s) to be held down. Essentially a best of in regards to his movesets and Capcom vs. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. This iteration of the iconic wondering warrior uses the equally iconic gameplay style developed by Phantom of the Server. As such, it uses the engine's default A.I, making him an easy opponent. Terry doesn't seem to have any custom A.I. I was searching for Evil Ryu by Vyn By the time I came to Vyns Mediafire files to. Even then, the move has barely any chance of hitting an airborne opponent, as it slides across the ground. In Street Fighter Alpha 3 Max, Evil Ryu is awakened and goes looking for a skilled opponent that can defeat him in a fight to the end. He is first introduced in Street Fighter Alpha 2, where he appears as a separate character from Ryu. However, Terry seems to benefit more regarding close combat, and can't zone well at all, only having one projectile. Evil Ryu is a variation of Ryu from the Street Fighter series when he loses control of himself and is consumed by the Satsui No Hado. Overall, Terry is quite versatile, with high comboability and solid chain comboing. He also has two new Specials, which both, alongside those present in the original game, have EX variants. Whereas he had two Hypers in the original game, a level 1, 2, and 3 Hyper were added. In addition, Terry's moveset is modified and expanded upon. The differences come in due to the lack of the groove system, which is made up for by giving him several techniques from some of the grooves, such as a Power Charge, Parry, and a Custom Combo mode. He is not meant to be source accurate from the aforementioned game, is still rather faithful. Terry is a six-button character that uses a system loosely similar to that of Capcom vs.
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